Clean The Bugs Guides & Walkthroughs
From New Hire to Next Door Pro — every Clean The Bugs tutorial in one place.
This hub is the map of every Clean The Bugs guide on the wiki. Retro Library’s exterminator co-op (StarMarine) asks you to squish bugs room by room, upgrade Hands into Vacuum mid-run, dump trash for Jackpot value, and chase medals with up to twelve players. Use the links below in order if you are new, or jump straight to Chapter 2, difficulty climbs, and co-op roles if you already cleared the first house.
Official experience: Clean The Bugs on Roblox.
Start here
Getting Started — First-session checklist: join on Easy, grab New Hire / First Squish / One Down momentum, redeem launch and assist via how to redeem, and learn the Hands → Two Hands → Vacuum spend order before you touch Pro.
Controls — PC, mobile, and controller baselines for movement, camera, squish/interact, menus, and tool switching. Built for Roblox-standard locomotion with honest notes where live prompts win over outdated bind charts.
Chapter walkthroughs
Chapter 1: The House — Room order, kitchen density, basement Down Under, medal climb from Easy to Pro, and Bare Hands prep. Best map for learning Speed Cleaner (under thirty-two minutes) and Gold Standard habits.
Chapter 2: Next Door — Larger house routing, attic secret sweeps, Grandma’s Collection (five rares), and the Old School Next Door Pro badge. Split hunt nights from Pro badge nights so neither goal collapses.
Systems deep dives
Tools and upgrades — Full ladder for Hands, Two Hands, and Vacuum; when to buy; Maxed Out thinking; Jackpot dumps; trash cans and Can Collector. Pair with the tools tier list for rankings after patches.
Rare bugs — Lucky Find mindset, Midas / Golden Roach spotting, Rare Collector (10), Bug Spotter (every species), and Grandma’s Collection hunt templates that keep co-op callouts clean.
Difficulty and co-op
Difficulties — Easy → Normal → Hard → Pro climb, which badges gate each tier, when to raise the slider, and how Speed Cleaner, Bare Hands, and Old School need separate nights. Tool readiness tables stop you from bringing starter Hands into Pro.
Co-op — Parties up to twelve, Crew Cut (four players), basement/attic/rare-caller/Vacuum role splits, speed-race etiquette, and public vs friends lobby rules. Four focused exterminators beat twelve lost tourists on both chapters.
How to use these guides together
A solid weekend plan looks like this: redeem codes on the Codes hub, warm up controls, clear Chapter 1 on Easy with early Two Hands, repeat on Normal with Vacuum before basement, then open Next Door for attic practice. Read Difficulties before a Hard or Pro push, and Co-op before you invite a full stack. Schedule one timed medal run and one rare-only run — never both in the same panicked half hour. Track badge progress on the badges guide, watch Updates after patches (including the 1,000 likes new map milestone), and treat Scripts as optional reading with full Roblox ToS awareness.
Co-op tip: assign wings, call Jackpot, and announce rares with room names. Classes, daily rewards, and gems feed the same loop — claim dailies before long jobs so assistant minutes from assist land on kitchens and attics, not the lobby.
Difficulty and badge compass
Easy teaches. Normal farms. Hard tightens mistakes. Pro gates Bare Hands (hands-only on the Pro challenge track) and Old School (Next Door Pro). Gold Standard and Speed Cleaner reward clean pathing more than raw click spam. Down Under belongs to the Chapter 1 basement; Grandma’s Collection belongs to Next Door rares. Keep those pairs straight and you will stop resetting the wrong chapter for the wrong badge. Full climb detail lives on the Difficulties guide; crew execution lives on Co-op.
What good looks like
- Codes claimed before the job.
- Dump points memorized on each map.
- Vacuum purchased before the densest wing.
- Basement or attic never “saved for later” forever.
- Rare laps scheduled separately from sub-32 pushes.
- Difficulty matched to tonight’s badge, not ego.
- Four-player roles named before teleport on serious clears.
- Internal wiki links used when you need deeper steps — every guide page cross-links siblings.
Browse all eight guides above whenever a patch shifts spawns or shop prices. This hub stays the table of contents; the leaf pages stay the deep reads. When you are ready to play, start Easy, upgrade early, and clear every corner before you call the house done.
Frequently Asked Questions
Quick answers for Clean The Bugs players.
Which Clean The Bugs guide should I read first?
Start with Getting Started, then Controls, then the Chapter 1 house walkthrough before Next Door, difficulties, or rare hunting.
Where are tool upgrade details?
See the Tools and upgrades guide for Hands, Two Hands, Vacuum, Jackpot, and Can Collector. Compare rankings on the Tier List hub.
How do Chapter 1 and Chapter 2 differ?
Chapter 1 is the smaller starter house with the basement Down Under goal. Chapter 2 Next Door is larger, adds attic routing, Grandma's Collection, and Old School Pro.
Where do I learn Easy through Pro and co-op roles?
Read the Difficulties guide for the Easy-to-Pro climb and badge gates, then the Co-op guide for Crew Cut, role splits, and lobby etiquette.
Where do I claim codes while following these guides?
Use the in-game codes UI, then keep the Codes hub open for active lists such as launch and assist.